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Toon boom harmony animation
Toon boom harmony animation






toon boom harmony animation

You can animate your camera movements directly in the Camera view. In order to be able to animate the camera, you need to connect it to a peg layer, which can be animated, and which will directly affect the position and angle of the camera. However, the camera layer itself is static, which means it keeps the same position and angle throughout the whole scene. It is listed in the Timeline view and you can use the same tools and selection modes to offset or animate it.

toon boom harmony animation

When the cursor becomes, click and drag to rotate the camera frame.Ī scene's camera can be manipulated and animated just like any other layer. To rotate the camera: Position the cursor just outside one of its corners. Shrinking the camera frame will zoom in on your scene, and expanding it will zoom out. When the cursor becomes, click and drag on the corner to resize the camera frame. To zoom in or zoom out: Position the cursor over one of the corners of the camera frame. When the cursor becomes, click and drag on the camera frame to reposition it.

toon boom harmony animation

To move the camera frame: Position the cursor over any of its edges or over the centre. The camera frame is a thin rectangle around your scene's stage.Ī control box appears around the camera frame. In the Camera view, click on the camera frame.In the Timeline view, click on the Camera's parent peg layer.Do one of the following to select the Camera's parent peg.








Toon boom harmony animation